Marc MacYoung
Writer, Teacher, Expert Witness, Thinker




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    Martial Mechanics Seminar description

Standard 'weekend' package
Crime Avoidance/ Martial Mechanics/ Knife Survival

Full Knife
Defending against/ Defensive Knife

Martial Mechanics
Beginning / Advanced

Conflict Communications
4 Hours / 7 hours / Weekend


Introduction:  Martial Mechanics is NOT system specific.

That opens it to combative systems, all types of martial arts, law enforcement, bouncers and anyone who is in a job where they can be physically attacked.

It is not about generating more power (although you will learn that too.) It's about how NOT to lose power. If you're losing 98% of your power because of bad body mechanics, it doesn't matter if you double your power -- you're still losing 98%.  A 120 lb. woman who can deliver all of her power will hit harder than an 180 lb. man who loses most of it because of bad mechanics. Within an hour people will go from holding the kicking shields to be being blown across the room.

It's the difference between being hit with a pillow and being hit with a steel rod. Same amount of energy is happening in both, but which one will do damage?

Think of it this way. The way most people move is like trying to bail out a sinking boat with a spaghetti strainer. If it weren't for all those holes what they are doing would work. I'm going to help them by plugging those holes.

 I'm not going to teach them MY style. I'm going to make what they do already, better.

Then I get into showing them how changing the timing of what they are  doing turns them into a powerhouse. Things that never really worked in the system all of a sudden sends the dude flying across the room.

Again, it isn't style specific. I want people to take this information and apply it to what they do Or as I say: It's not about my system, it's about making you better at yours. It's about understanding what you do so you can do it better.

Once we've plugged the holes we move onto better ways of delivering force. It's not just about hitting. It's about moving your opponent in such a way that he cannot attack you, yet at the same time the effectiveness of your attacks are tripled.  It's about ending a physical conflict in three moves. In two seconds the dude is on the floor (If you saw the movie "Avengers" it's what Loki did after Hulk slammed him -- just lay there and groan).

More than all of that, it's not based on muscle. It's something Helio Gracie once said, "Train as if you are an old man, because one day you will be." This kind of power doesn't fade like muscle and endurance. The older you get the better you get.

Finally as a teacher, it's a way to explain concepts that you know, can do and understand, but people just screw it up. These classes are just stuffed full with easy ways to remember stuff. Teachers love this stuff, because it makes them better teachers and give them a way to explain it.

Example: Single, Combined and Sequential 'movement.'

Are you doing only one thing? Are you doing two/three/four things all at once? OR are you doing two different things one right after another but so close that they blend and build off each others energy? 

Once you have that model, you get into application. Those last two really effect range. Combined movement has a shorter range -- and I honestly don't know why. So depending on where the guy is dictates if you do a combined or a sequential movement to deliver maximum power -- including moving into range. Once you and your students know these terms you can diagnose what they're doing that is causing the move to not work. (e.g. "You're doing it as a combined movement. It's sequential). It makes teaching physical elements so much easier because with that one sentence, the student knows what to change.


Advanced Martial Mechanics doesn't make sense until the ground work has been established through the Introduction class.

Topics include:
Short range power generation / close power
Counter ambush
"Over in three moves" -- no matter what level of force
Scaling force
Exploiting IBR (Instinctive Body Reaction)
Offensive gaffing
Destruction of structure (incapacitation)
Offensive Hand Jive application
Removing your opponent's ability to attack, defend or resist.
"Buffet of Pain"-- IF your opponent can still move after three moves his only thought is "GET ME OUT OF HERE!"
Learning how to STOP after immediate threat is gone.


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